Additional Tuning Installation (by seke757, Mad Driver and Avant)

1. Using Spark or Alci's IMG Editor 1.5 open gta3.img archive (#:\Grand Theft Auto - San Andreas\models\)
ADD ALL new files from mod's folder to gta3.img (from fbmp_a_lo.dff to spl_b_lo_b.dff) 
Save all changes and make rebuild of gta3.img (Actions -> Rebuild)

2. Open veh_mods.ide (#:\Grand Theft Auto - San Andreas\data\maps) and ADD this new lines, using FREE ID: 
You can know yours FREE ID list, if you install this CLEO script into your game: https://gta.com.ua/file_sa_details.phtml?id=5767

13898, spl_a_lo_b, stafford, 100, 2101248
13899, spl_b_lo_b, stafford, 100, 2101248
13900, fbmp_a_lo, stafford, 100, 2101248

!Save all changes, when you add all new lines!

3. Open shopping.dat (#:\Grand Theft Auto - San Andreas\data\) and ADD this new lines on section "section CarMods":

		spl_a_lo_b		SPLLOT		respect 0 	sexy 0		1500
		spl_b_lo_b		SPLRCR		respect 0 	sexy 0		1500
		fbmp_a_lo		BMPRCR		respect 0 	sexy 0		1500

Next step is adding new lines in section: 
	section carmod1 # Normal Cars
	type CarMods
		item spl_a_lo_b
		item spl_b_lo_b
		item fbmp_a_lo

!Save all changes, when you add all new lines!
		


4. Afterwards, find line in carmods.dat "alpha" and paste this line:
stafford, nto_b_l, nto_b_s, nto_b_tw, spl_a_lo_b, spl_b_lo_b, fbmp_a_lo

!Save all changes, when you add all new lines!


5. Install Open Limit Adjuster and Fastman92 Limit Adjuster (together!)
- Open Limit Adjuster
no changes in III.VC.SA.LimitAdjuster.ini
- Fastman92 Limit Adjuster
find the following lines in Fastman92limitAdjuster_GTASA.ini
; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = (example: 13901) next free ID after yours, it means your ID (13900) + 1

!Save all changes when you finish!

6. If you want to see new tuning parts names, you need to put file alpha.fxt in cleo\cleo_text folder located on your game directory.
You must install CLEO 4 Library for properly working!

7. Launch the game and play!